When you offer a Loquiz game, you have two different ways to distribute them: Tickets or username/password/QR. There are fundamental differences between the two; I’ll list them so that you can choose the most suitable way to distribute a Loquiz game.
| Username/password/QR | Ticketing |
| Accessible from the game creation | Accessible from the ticket page or API |
| Automatically generates a QR code | Doesn’t generate a QR code |
| Can start as many games as you want | Each ticket can only start 1 time |
| The username and password can be manually changed | The username has to be initially defined, the password is randomly generated |
| Generate 1 username/password at a time | Generate bulk tickets (from the ticket page or API), possibility to export .CSV |
| A result page is associated with a username/password | A result page is associated with a scope, so that several given tickets can share the same results page |
| Ideal for: Tours, museums, automated sales, large events, school | Ideal for: Tours, museums, automated sales |
I’ve made videos to detail the player flow for each of these two cases. Here they are:
A Loquiz game is made of tasks. Each task can be a quiz, a notification, a photo, a bonus, etc…...
Trivia quizzes can be really fun: Test your players’ general knowledge. Provide a wide range of questions about anything, then...
The Creator offers a wide range of possibilities thanks to the implementation of the Blockly interface. Loquiz isn’t just about...
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