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The player flow: Start by ticket or by QR/username?

When you offer a Loquiz game, you have two different ways to distribute them: Tickets or username/password/QR. There are fundamental differences between the two; I’ll list them so that you can choose the most suitable way to distribute a Loquiz game.

Differences between the two ways to start a Loquiz game

Username/password/QRTicketing
Accessible from the game creationAccessible from the ticket page or API
Automatically generates a QR codeDoesn’t generate a QR code
Can start as many games as you wantEach ticket can only start 1 time
The username and password can be manually changedThe username has to be initially defined, the password is randomly generated
Generate 1 username/password at a timeGenerate bulk tickets (from the ticket page or API), possibility to export .CSV
A result page is associated with a username/passwordA result page is associated with a scope, so that several given tickets can share the same results page
Ideal for: Tours, museums, automated sales, large events, schoolIdeal for: Tours, museums, automated sales

I’ve made videos to detail the player flow for each of these two cases. Here they are:

Player flow: The username/password/QR way

Player flow: The ticketing way

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