If you have a game for an event tomorrow and haven’t tested it yet, then you might need to postpone your game.
I might sound blunt, but testing is the most important part of your game development. You need to spend at least two-thirds of your development time in testing and fine-tuning the game.
Why is testing your game for events that important? In this article, I made a list of why it’s important to test your game before delivering it.
As a player, isn’t it pleasant when the game goes seamlessly, and the event managers are fully confident? It’s only possible because they’ve tested a lot before offering their game. Testing allows the event manager to become confident. And that’s how you make your customers happy about what they’ve paid for.

Imagine that your game works well during the event. Players could complete the game without getting lost or stuck. And yet, your game might not satisfy: It could lack fun.
When you test a game, you don’t only test its reliability, but also its fun factor. Sometimes, some unexpected things ruin the fun: Too much distance to cover, too difficult in the beginning, too many roads to cross, etc.

Your players are out there, playing, and then… One of them contacts you: They don’t know what to do. Their screen shows nothing: They just reached a dead end. And you feel awkward.
When you develop your game, you need to cover all your game endings. But sometimes in theory, we can’t spot these dead ends. If you test, you can. By testing, you’d avoid such embarrassing situations.

When you make your game rules, you can imagine the game flow in your head. But this flow is flawed until you test it. As you test your game, you’ll put yourself in your player’s shoes and get some important realizations about your own games. That’s the kind of fine-tuning that makes a game for the event “Outstanding”.

Your game logic sounds good on paper. You’ve spent time developing it and checking all its cases. Really? Go outside, test it, so you can confirm your confidence.
In reality, I’ve rarely seen a game’s logic being right from its first version. Such confidence is often based on a lack of will to improve our game logic. Really, go outside and test your game, you won’t regret it.

There are cases where you wish it hadn’t happened in your game for events: Someone getting hurt due to running too much, a last-minute closed venue, an awkward rule that kills the fun in the event context, etc. Testing allows you to prepare yourself for these worst-case scenarios.

Loquiz allows you to create and manage the most tailor-made games for events. As there are a lot of features and depth in our Loquiz games, these issues might be expected when no tests were made. I know a few embarrassing anecdotes resulting from the lack of testing and preparation.
We have good news for you: The test mode allows you to test your game as many times as you want without being charged.
When you create your Loquiz game, click on this tab, and you’ll have access to this test mode. Using your phone device with the Loquiz app (Android or iOS), you can test the game.

Note: The test game differs from a normal game: It shows “Test” in red letters on the header, and it shows the answer for each task.

If you have any questions about testing your game for events, or if you want my feedback on your game, then feel free to send me a message!
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