A half of the 2018 is behind us, so it is time to see what has been done. But instead of talking about Loquiz features, lets take a look at how Loquiz system has been used so far.
First up is a content. The content type division is based on questions created during 2018 by users. An activity station has not been around from the beginning of the year so in the future statistics it will probably play a much bigger role. Also text and number answers got overhaul lately. The text is now much more flexible with *and on a number field you can define a correct answer as a range.
When creating questions there are several properties you can define. The following chart shows how actively some of the properties are used. The percentage is calculated for all the questions created during the 2018 1st half year.
The graph above shows that the additional information you can add to the content is not very actively used at all.
How many of the questions are location specific? Meaning they only make sense when asked in a specific location so you mark it with the location already in a game? Rest of the questions can still be activated in the specific location, but it can be different from game to game.
And last but not least, some confusing stats about the question scoring. In Loquiz everybody can use their own scoring system. The graph below maps all of the scores into the buckets and displays that bucket size. It is confusing as the buckets are not the same size, but it is easy to see the most popular scores.
In case you can’t read the graph, the most popular scores are One, Ten, Zero and Five.
When your game has many rules, it’s crucial to maintain simplicity and clarity. The simpler the game, the easier it...
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