Let’s say, you’ve got a list of icons on your Loquiz playground. Each of them leads to a task with a riddle. When the player solves one, you want to show them they succeeded. And there’s a simple trick to optimize your playground…
This game mechanism exists in several of our Loquiz game templates:
Let’s take the “Trick the AI” example. Using the Object Finder, you need to find items. In the following cropped screenshot, the player taps on the sheep and has to find a sheep (they can draw one) with the Object Finder’s camera.
If the player succeeds in finding a sheep… Congratulations! So we let the player know, as you can see in the following picture, with a green tick icon:
However, here’s the question: Do we need another task for the “tick” symbol? The answer is no. And that’s where we optimize our playground: the tick symbol is already on the base picture for the Playground. You can indeed see it here:
When the task related to the riddle is finished, then it disappears, showing the base picture, the green tick of success. The next picture is a screenshot from the Creator, in the rules part:
As you can see, if I move away the sheep icon, we see the tick under it. The sheep icon is related to a task (#22), but the tick symbol isn’t linked with any task. From there, if you create a task to show the tick symbol, it will potentially double the number of tasks in your game. So with this trick, you make your Loquiz game lighter.
If this article doesn’t seem clear to you, or if you want other advice on the Loquiz Playground (or Loquiz in general), feel free to send me a message or book a 30-minute demo with me 😊
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