Now you can build better game flows with our latest adjustment on the platform. Finish activates in the game when the players complete all tasks or when the game time is up. That enables the teams to complete the task with the finish assignment earlier than at the end of the game.
How it worked before – one of the tasks acted like a finish and was not openable before players completed all tasks.
Now, while playing the game, the teams see all tasks without any finish flag and can easily answer all tasks in random order. When players have completed all tasks (and at the same time all pins have disappeared from the map), the finish flag pops up and makes game finishing possible. An example:
You can see both icons, the task pin and the finish flag, at the same task and on top of each other. It helps you visually follow, which of the pins is precisely the task that turns to finish and where the finish flag will emerge.
If you still prefer to have a finish flag on the map from the beginning of the game (in Rogain) or at some point in the middle of the game (in Scavenger), you can attach the finish flag pin icon for the finish-based task while defining your task configurations.
When your game has many rules, it’s crucial to maintain simplicity and clarity. The simpler the game, the easier it...
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