In Loquiz iBeacons   can be used as question activators, meaning they open questions once the device is in the range of Bluetooth Beacon. Beacons are  additional activators, meaning that all the regular activators still work, but Beacons  can be used in addition to those.
Beacon implementation is in Beta. Please test before use!

Beacon technology is useful, because it can be used indoors. Players do not need to do anything special. Once they arrive to beacon range the associated question opens. Depending on game rules if the  question has been already opened or is not yet discoverable it will not activate.

Beacons  and game types

At the moment Beacons can be used in all game types except quiz.

Setting up Questions

Currently each question you want to be activated by a beacon needs to be modified. To make a question activate on specific beacon range open the question for editing.

Choose Additional settings,  Instructor notes box and enter beacon ID1, ID2 and ID3 there separated by comma.

It might look something like this: id1:b9407f30-f5f8-466e-aff9-25556b57fe6d, id2:1124, id3:2426, range:3

As different beacon vendors use ID-s differently it is important to check that at least one of those is unique (it is common that ID2 and ID3 are the same accross the range only ID1 differs). Loquiz is checking for all three ID-s and only activates question if all of them are found and correct.  Range is approximate range in meters where the question activates (please note that this is approximate and we can not force larger area than the transmit power of bluetooth beacon).

Make sure you do not have spaces around the “:” marks!

Setting up Beacons

To read and modify a beacon use specialized software. For example to manage Estimote beacons Estimote offers full suit for mobile devices. This allows you to read the needed ID-s from the beacon but also modify them if needed.

It is important to understand the beacon range. Usually transmitting power can be set within beacon.  You should always test with your specific beacons if the transmitting power is suitable for the game. High power results in questions activating early, low power might not activate the question at all.

Setting up Games

To use beacons set up Rogain game and include the questions that have the beacon ID-s attached to them.   As beacons work as additional activation the locations still need to be set for all the questions. If you want a question to open only on Beacon set the location away from the area. You can also use invisible pin and transparent area, so it does not come onto a map.

To guide players to correct locations there are many ways

  1. Add clues to beacons into question after answer comments so that people get where to go from the previous question (this works really well if players go inside for a task in outdoor game)
  2. Add clues to beacon locations into Welcome text, so that players can get their clues from there (this works really well if there are couple of places you want people to visit and mention it separately)
  3. Add a photo layer onto map that shows indoor beacons if only (this works if the game is in one place, the “map” can be always accessed an used for passive navigation.
  4. Announce the beacon positions using built in Chat functionality
  5. You can also use separate instruction sheet that includes clues about beacon locations.

Positioning beacons

Position the beacons so that the radio signal is not blocked, but the beacons are not easily visible. Test the game to understand what exactly the beacon range covers and the questions open.

Using existing fixed beacons

In some surroundings there are fixed beacons already. Museums and some stores use beacons to enhance customer experience. As Loquiz uses beacons only for question activation and observes only Beacons ID-s the fixed beacons can be used in games as well.  Map the beacon ID-s with suitable software, modify questions instructor comments accordingly and you can run a game built on existing infrastructure.

Further developments

Beacon integration into Loquiz is in development, write to info@loquiz.com with specific questions.