Playgrounds allow the game creators to create multiple screens with photo background and dynamically show icons on the background. In a device each playground can be accessed by clicking on the button on game screen. Playground can be zoomed together with pins. Clicking a pin will open a task. Check out the video below to […]
Loquiz supports single player configuration and also forming remote teams. This article only covers the feature of grouping several devices into one team. For other settings please see the Game Configuration article Game creator can set it up in Game Configuration screen under Teams & Cooperation tab. There are following settings: One device per team […]
Game templates are the base for quickly creating new games. By large you have three options: Create something based on blank template (there are blank templates available for simple games) Create something based on your own template you have created Create a game based on a template in Games Market Create your own templates you […]
In order to transpose or move a location specific game from one location (like on city) to another you can use “Move all pins” functionality. If needed clone a game before the following steps. Then open Game editor, go to Locations step and click “Move all pins” button on the map. Select the pin you […]
If you need to distribute individual tickets for your game, but do not want to use Loquiz ticketing API, then batch created single-use passwords will allow you to distribute individual tickets to the participants. Creating single use passwords Go to Game edit > Gonfiguration > Batch codes. There enter a number of unique passwords you […]
In Loquiz it is possible to use a start field in several outdoor game types (Scavenger and Strategy). Marking start field(s) is optional and it is done in different screens, depending on the game type.
In Loquiz iBeacons can be used as task activators, meaning that they open tasks once the mobile device is in the range of Bluetooth beacon. Beacons are additional activators – all the regular activators (GPS, QR-codes) still work, but beacons can be used in addition to those. Beacon implementation is in Beta. Please test before […]
Chat functionality allows teams to share text messages with other teams (default) within an event. This helps to keep up the team spirit and help each other out. It is also possible to send message to game instructor and vice versa, so instructor can send important information during the game using Chat.
In Loquiz QR and barcodes (EAN-13) work as task activators, which means that they open the tasks once the player points the built-in code reader at the QR or EAN-13 code. QR and EAN-13 codes are additional activators – all the regular activators (GPS, iBeacons) still work, but these codes can be used in addition to […]
Loquiz now allows users to add picture overlay onto the map in outdoor games (this feature is in Beta, so use with caution!). This picture can be a detailed map, drawing, tourist map, photo, sketch, icons etc. Read more to find out how to add and modify picture overlay.