Chat functionality allows teams to share text messages with other teams (default) within an event. This helps to keep up the team spirit and help each other out. It is also possible to send message to game instructor and vice versa, so instructor can send important information during the game using Chat.
Activating chat functionality
To activate chat functionality tick “Allow chatting” in Game’s “Configure” page within Game wizard. Now all the events running on this game will have chat functionality activated for the players. If activated, then chat icon (speech bubble) becomes visible on upper right corner when game is started in device. Players are notified with short sound and colored dot above the icon, every time when new chat message has arrived. Short message preview is also shown.
Using chat while playing
It is possible for the players to send message to all teams or send a private message to certain teams.
- Message to all teams – click on the chat icon on upper right corner, type in a message and click “Send”. All teams and web-based chat feed will receive this message.
- Private message – to send a message to specific team, push “Choose team” button and choose to which team you want to send your message. Other ways how to send private message are 1) type in @teamname: your message or 2) click on a team name in the chat list and type in the message. Your message will be sent to defined team only and remains secret for other teams.
Chat online feed and administrator messages
It is possible for game instructor to send administrator messages to all teams or for specific teams. For this you need to log in at pro.loquiz.com and go to the results page of specific event, choose “Chat” subpage. You now have the possibility to send messages to all teams or aim your message only for certain team, as well as delete unwanted messages from public list.
With chat it is also possible to share URL links
Chat in testmode
Note that you can use chat in test mode. Although you don’t have a team name in test mode your messages will still end up on the results page. Make sure to go on the results page and delete them before the actual event. If you don’t delete the messages entered during testing, they will show to players in the beginning of the real game.