BlogCreator Advice

Tutorial: How to allow players multiple attempts to answer a task

During a game, we want to avoid being too punitive when a player answers incorrectly a quiz question. Typically, we don’t want to move on to another riddle when they answer incorrectly once: Making errors is part of a game flow. On the opposite, we don’t want to make the player feel stuck in a loop when they must answer correctly, no matter how many attempts they’ve made.

To overcome this, you can simply leave 2 or 3 attempts for the players until the game moves on. But how’s this possible on Loquiz? Let’s explain this step by step.

What options are possible with Loquiz

In a Loquiz game, tasks are set up by default as “Remove when answered correctly/incorrectly” (in the task’s settings). With this option, the player will only have one attempt to solve the quiz:

If you choose the second option “Keep until answered correctly”, your players will be forced to answer right. This might be suitable if the quiz is easy, but I wouldn’t recommend in most cases.

So, how do we create the possibility to make several attempts?

Creator logic to allow several attempts.

First of all, create copies of your tasks and add them to your game. In our case, we will take the example of the Demo Adventure. So let’s have 3 times the same task:

Note: You can give decreasing points for each task. One can attribute 10 points, the other one 5, and the last attempt 1 point.

Here’s the Creator logic for that game. We’ve duplicated task 7, can you spot it in the logic?

It appears when the player finishes task 3 (look at the middle part of the logic).

Task 7 (and its duplicates) is currently set as “Keep until answered correctly”. Let’s change it to “Remove when answered correctly/incorrectly.

Then let’s create the following logic that we add anywhere on the Creator, on the bottom of the game global logic:

Let’s add these blocks
When task 7’s answer is incorrect, then we show task 11.
When task 11’s answer is incorrect, then we show task 12
So we have in total 3 attempts for task 7.

The system will ask us to place the tasks on the map. We simply place them in the same location as the original task.

Note: Instead of “show on map”, we can also use “open for answering”. With this block, the task will immediately open after a wrong answer

Let’s test it

Here is a short GIF showing this game mechanism. For this one, I used the logic with “Show on map” instead of “Open for answering”.

That’s one of the numerous game mechanics that you can implement with the Creator. If you have another idea that you want to implement, feel free to ask me. I would be delighted to think about it and help you find a solution; there are many possibilities!

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