BlogGame ideas

Gather stuff

In Loquiz scavenger game type it would be easy to build a game where you have an EMPTY map at the beginning of the game. 

You need to go to locations to bring stuff to a map (for example, using a printed legend or bits of info through chat functionality to find right spots or visiting locations marked on the image of the map overlay).

For example, the simplest way it would work is that you have  8 locations with 10m radius with hidden pins and invisible radii. So the map appears empty but it actually has 8 active locations.

Each of these invisible locations will bring a location onto the  map that has an invisible radius and a special pin (lets say a letter or a pictogram) and the  radius of 0 m (so it cannot be activated – it just stays there).

If each single appearing pin is a letter, then you could make it so that a word or sentence appears onto the map slowly as you visit the locations. That is the solution to finish the game. 

Related stories

Vibe-coding page #7: Visual results for Ugly Sweater Escape
10 October 2025

Results pages are generic. What if you create one result page that’s specific to one game concept? Using vibe-coding, I...

3 reasons why you should turn your successful Loquiz games into templates
1 October 2025

Do you own a successful game that was replicated for many of your customers? I don’t recommend simply cloning the...

Vibe-coding page #6: Personality test – team specific results page
30 September 2025

What if we transformed a Loquiz game into a personality test? As the team answers questions, they will receive their...

Start free trial to bring your ideas to life

Sign up and create games, tours, team events and educational content that captures peoples' attention
Start from the scratch or use templates to kickstart!

Start for free