BlogCreator AdviceFeaturesNews

Change on the Loquiz buttons

Does your Loquiz game have a map, a list, or playground(s)? Your game has buttons on the bottom of the screen. In today’s update, we made a few changes to the design of these buttons for a better player’s user experience.

The button’s width

Before, every button had a minimal width. You would get a lot of space between the characters of the button. With this update, it’s different: The width adapts to the player’s game even if there’s only one character (e.g. an emoji).

The example comes from the game Jules Verne’s Last Travel

The button’s appearance on click

Before, when you opened a playground/map/list, the button would just disappear. After the update, the button remains, but with a different color. In terms of user experience, it allows the player to know where they are immediately. That’s more user-friendly when you have quite a lot of choice of playgrounds: The player can indeed know which part of the Loquiz game they are.

Notice that the selected playground doesn’t disappear anymore

Your feedback

If you have any feedback on this change, feel free to send me an email. Besides, we will have some other upcoming changes soon, so stay tuned!

Related stories

Create an outdoor escape game in your city
21 May 2025

Outdoor escape games have become incredibly popular since the Covid lockdown. You can start a game autonomously while visiting a...

Lacking team-building game ideas? Use Gemini AI in 2025
16 May 2025

When we offer team-building games for events, we want our players to enjoy them. But we also want to surprise...

How to implement an advanced hint system in your Loquiz game?
14 May 2025

Do you want a more aesthetic way to provide hints to players? Would you also like to make the hint...

Start free trial to bring your ideas to life

Sign up and create games, tours, team events and educational content that captures peoples' attention
Start from the scratch or use templates to kickstart!

Start for free