Tickets allow you to sell individual access to your games.
Tickets are single-use username/password combos that allow the player to start, play and even continue the specific game on their device. Tickets will add a lot of control and flexibility to how the games are started. Using ticketing you can sell your games to the public using your sales channels or add the games to be sold in Online Travel Agencies (OTA-s) for example.
Here are some cases where Loquiz users are actually using Tickets
Starting a game with a ticket works pretty much the same way as a general username/password combo, the difference is that the player can only register one player/team with every ticket. After that, the ticket becomes “used” and can not be used to start the game again.
The tickets menu within Loquiz allows game creator to create any number of tickets, with a custom username, scope, and validity dates. Created tickets can be exported from Loquiz and imported into your final application – Online Travel Agency, store or even print form.
Loquiz will keep track of whether the ticket has been actually used. Meaning the game has been started and played with the specific ticket.
We only charge per player, meaning that creating, exporting and also selling tickets does not produce any direct costs. The costs will appear when the games are actually played. This is set so to make it as risk-free for you to test different distribution channels for your games. Yes, you might sell tickets that never get played, there is no cost when this happens.
Tickets beat batch codes in all ways.
If you are using batch codes today, then you should switch to tickets as soon as possible.
Make sure the new single-use game codes you create are created using tickets and not batch-codes.
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They are actually not different at all. Ticket tool within Loquiz is meant to create tickets in smaller or medium quantities and exported-imported into the outside application. Ticketing API allows you to seamlessly integrate with your store or selling environment so that ticket creation becomes fully automatic. However, this needs some programming knowledge. When you are starting with tickets we recommend taking the simple route and using Tickets within Loquiz. When the volumes go up then you will want to utilize the API for tickets. As they use the same standards, you will be able to switch from one approach to another easily.
When your game has many rules, it’s crucial to maintain simplicity and clarity. The simpler the game, the easier it...
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