BlogFeatures

Defining a correct text answer with an asterisk *

It might be difficult to get an exact text output from players when they have to answer with words. Typos, ambiguous locations, longer text solutions. This is solved by defining a part of the text correct with an asterisk *Now  in Loquiz questions text answers it is possible to define the correct part of the text with * (asterisk). The following are some examples.Regardless of a typo or a longer answer by a player, you probably want to accept some answers as correct ones.

To define a correct answer, you can use * before, after, surrounding and inside the text piece you need to define correct.

The first option is to accept anything that is before the defined text string. Let’s say you have a question? Who lived in this cave? The answer is a dragon but players might write “dragon”, “a dragon” or “the dragon”. The the best way to define is:
*dragon

The second option is when you have a text answer that might be followed by different texts. Let`s say you have a question “How is DNA written out long? The answer is Deoxyribonucleic acid. Now players might make typos as this is a long word. So it is wise to define that anything following text “deo” is considered correct. In that case you define the correct answer:
deo*

The third is option is if you want to consider anything before and after a text piece as correct. For example, you might have a question? Who/what stands at the front porch? And in a real life you have a statue of an elephant there. Players might give answers like: a big grey elephant; an elephant statue; an elephant shaped umbrella holder, an elephant etc. Then the best way to define the answer is:
*elep*

The fourth option is to define one or more options correct. Like “Who discovered DNA?” The answer is James Watson and Francis Crick. You accept it correct when players put in at least one name of the fellows.
*wat*; *cri*; *jam*; *fran*

Or another one “Look around? What tree grows here?”  (and you have there growing pines and oaks).
*oak*; *pine*

The fifth option is to put * between letters. For  instance, works well with a complex name.  For example, if the answer is “Machiavelli” then you might want to consider correct all answers that start with “M” and with “i”. In that case the answers should be defined:
m*i

Related stories

The new QR Hunt is out
1 March 2024

Are you planning a game in an exhibition? Or an indoor game that will make players run around a building?...

5 tricks to make your Loquiz Creator logic simpler and clearer
27 February 2024

When your game has many rules, it’s crucial to maintain simplicity and clarity. The simpler the game, the easier it...

How to automatize ticketing sales without coding
23 February 2024

When you want to sell Loquiz games, you might need to automatize the ticket sales. If someone buys, they need...

Start free trial to bring your ideas to life

Sign up and create games, tours, team events and educational content that captures peoples' attention
Start from the scratch or use templates to kickstart!

Start for free