There are many ways to divide questions into groups. At large there are two types of questions in Loquiz.
All the questions are asked in specified locations, so there is a location added to every questions. The difference is that to answer first type of questions you actually need to be on the spot and look around. This question can not be asked anywhere else. Second type of the question can be asked anywhere and can be answered without being on the spot.
What object, what color, how many, to which direction, how tall, how wide, looking like… and many more are the ways to build location specific questions. Now the challenge here is that GPS always has an error. It is fair to expect that players arrive near but not to the exact point you expect them to be. It is advisable to start the location specific question with a introduction. Like “ find four fish statues nearby.”
If the question is about something very small include additional clues to find the object.
Also in question attributes when creating the game make the point radius smaller (10 meters is usually ok). That takes people closer to what they actually should look for. However make sure your point is not too close to buildings, as otherwise you might find that the point ends up inside the house and is not accessible in the game.
Usually up to half of the questions in a game are location specific.
These are the questions that are not connected to surroundings. They have location, but they are not about location. There are many types of general questions. I will list some of them here.
For both of these categories you can ofcourse use all the question types available in Loquiz – multiple choice, multiple answers, text, number, photo questions and “no-answers” aka stories.
Just remember that orienteering demands a fair bit of processing power from the brain. Do not overcomplicate.
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