Different games have slightly different settings, but the majority of the settings are the same for all the game types. This article explains the differences between general and game type specific settings.

To change game, task and pin settings, just go to “Configure” page while creating/editing the game.

1. Game settings

1.1. Game title

This is the name of the game. It is not actually shown to the clients nor on the results pages. It’s just for inner use only, so make it understandable.

1.1. Intro message (optional)

Intro text is shown as a first thing when the game is started. It is also accessible from the game by pressing the info button. Use it for game rules, safety notice, instructor phone nr etc. It is possible to add webpage to the intro message. To do it you can use hyperlink – highlight the text and press link icon to add URL. You can also just paste URL to the text.

1.2. Finish message (optional)

Finish text is shown when the game is over. Use it to give instructions for the teams when the game is over. The exact behavior depends on the game type:

  • Quiz – shown when game time is over or all tasks are answered, wherever the player is.
  • Clue – shown when game time is over or all tasks are answered, wherever player is.
  • Rogain – only shown when game time is over or all tasks are answered an player is physically  at finish location!
  • Strategy –  only shown when game time is over or player has physically reached the finish location.
  • Scavenger  – shown when player answers finish task and is physically on the finish field.
  • Match – only shown when game time is over or all tasks are answered an player is physically  at finish location!

It is possible to add webpage to the finish message also. You may want to share online results link to the players at the end of the game. To do it you can use hyperlink – highlight the text and press link icon to add URL – or  just paste URL to the text.

1.3. Language

Game language setting determines in what language the application texts (user interface) in mobile device are shown to the player. All the app help texts (apart from actual task text) is presented in this language. By default all games are in English.

1.4. Tags (optional)

Tags are for filtering purposes only. They are not shown to the players.

1.5. Game time limit – Duration  (optional)

Allows to set the game time limit. Timer is shown in mobile device on upper right corner.

  1. No time limit – count up timer (starts counting time from 0). Game time can potentially go on forever. Game ends when all tasks are answered and finish message is shown (Quiz, Clue). In outdoor games, game finish when all tasks (including finish task) are answered and player is physically at the finish location (except Scavenger – game ends when player is in finish location and answers finish task, all tasks do not need to be answered).
  2. Duration – countdown timer. When timer reaches zero, then game ends in Quiz and Clue games and end with finish message. In outdoor game when time is over, all pins disappear from the map and only finish location remains visible. Finish task cannot be answered after time is up. When player goes to finish location then finish message is displayed.

You can also set the “Latest game end time” at event settings. This is how it works together with Duration.





not set

End time set Game ends when Game End Criteria (GEC*) is fulfilled or End time or Duration is reached (what ever appears first). Timer counts down from the earliest of the two Game ends when GEC is fulfilled or Game end time is reached. Timer is counting down in minutes from end time.
End time not set Game ends when GEC is fulfilled orDuration is reached. Timer counts  downfrom Duration value. Game ends whenGEC is fulfilled.Timer is counting up from zero.

  • Game end criteria (GEC) – rule that defines game end other than time. For Rogain, Quiz and Qlue it is all tasks are answered. For Scavenger game type it is finish task answered (right or wrong) for Strategy finish task answered correctly.

(1.6. Start fields)

Only in Startegy and Scavenger game types you can set the start field(s).

1.6.1. Start field (only in strategy game type)

In strategy start field can be defined: 

  • Random from 1 to 6 (default) – if this is chosen, then random starting field is assigned to every team from 1 to 6 task (each team has to toss a virtual dice to get their start field). This is to drive teams to different locations in the beginning of the game.
  • Specify field  – any field can be specified as starting field in strategy game (then all teams have the same starting point). 
1.6.2. Start fields [a,b,c,d…] (only in scavenger game type)

In scavenger unlimited amount of starting fields can be chosen (from “Location” screen). On game’s “Configure” page you can make start field rotate between teams (just activate “Rotate start fields” option ) – if this option is chosen, then every team starting will get the separate starting point from the available starting fields.  They are assigned in sequence a, b, c …  and then again from the start (when there are more teams than start fields) –  a,b,c,a,b etc. 

NB! Rotate start fields option becomes visible on Game’s “Configure” page only if at least 2 starting fields are marked on Scavenger”Location” screen. 

1.7. Allow chatting (optional)

Use to activate chatting functionality between teams and game instructor. More information here.

2. Task settings

2.1. Tasks’ time limits

Use to overwrite timers set in tasks.

  • Tasks have no time limits – removes timers from all the tasks.
  • All tasks have a fixed time limit – adds the same time limit in seconds to all the tasks in the game. Just insert the time limit in seconds.
  • Time limits are task-specific (default) – uses timers set within task (if set).

2.2. Incorrect answers’ points

Control the scoring in case user answers incorrectly.

  • Incorrect answers give 0 points (default) – players will not lose any points if they answer incorrectly.
  • Incorrect answers give negative points – if players answer incorrectly, they will lose points. Negative points equal the set task score (points that task would give, when answered correctly). It is also possible to make task score negative (e.g. -100) : in this case, both correct and incorrect answers give negative points, if this setting is activated.
NB! Incorrect answers setting has no effect in Strategy game type as all answers give one penalty point!

2.3. Hints and after answer comments

Controls what additional task data is shown to players.

  • Limit hints (when available) – if chosen, then it is possible to limits the amount of hints that players can use within a game. Just insert a number.
  • Show if the answer was correct or incorrect (default setting) – shows if the answer was correct or incorrect after task is answered.
  • Show after answer comment if available – shows after answer comment depending if answer was correct or incorrect. Shown only when comment is written while creating/editing the task (under the “Comment and clues” tab).
  • Show correct answer after user answered incorrectly – displays the correct answer when answer was incorrect.
  • Limit fast forwards (strategy game specific) – this will set the limit of how many times player can open the next task without going there physically. By default unlimited but it is possible to set the limit, just insert the number.

3. Map settings (outdoor games only)

Loquiz allows you to use different maps

To set different maps open game wizard, go to the last (CONFIGURE) screen and under Map Settings tick different map types you wish to use in the game.

With “Google map custom style” box will appear where you will need to enter the JSON for custom styling. Please make sure you do not have empty arrays {} in your JSON. This might result in failure to parse the file, so default map is displayed. For extra information click here.

If you leave it empty, then Standard Google Map is displayed (in case you just want to have Google Map on iOS for example).

Test the maps you create both on iOS and Android to make sure it is displayed as you expect it to be. Browser and app might display the style differently, so test.

4. Pin settings

Pins are visible in mobile device on the map. It is possible to adjust, what information is shown above the pin:

  • Display task order on pin – tasks order is shown above location pins on the map. Tasks have the same numbers as they have in the list of specific game’s “Tasks” and “Locations” pages (default setting in Strategy game).
  • Display task score on pin – task score is shown above location pins, so players will see how many points they will get when answering tasks correctly (default in Rogain, Scavenger and Match).
  • Display nothing on pin – nothing is shown obove the pin, only pins appear for the player on the map.

Additionally, you can make task’s short intro appear on the map below the pin. For this you need to choose “Display task intro under pin” option.  Then task’s short intro is shown below the pin. Short intro can be set under specific task’s “Comments and clues” tab (otherwise nothing is displayed below the pin). You can use this feature for example to inform players about the topic of the tasks (math, logic, etc.).

5. Custom design

5.1. Task background image

Upload an image to be used as a background for all the tasks within a game. This will allow the game creator to create themed background to the game. 

Screen will be filled with the image, so that part of the image will not be visible if the ratio does not correspond to the screen size. Maximum size for the task background image is 10mb. The image will be resized in the server to the size of 1200 px for longer side.

5.2. Color (links and buttons)

Customizable colors for buttons, links and icons in the games. 

The colors that are assigned to your account will be the “by default” colors and will apply to the games in these cases if you are not selecting theme colors for the game.

  • The first color is the primary color used in the app. Most of the buttons and links will be with this color.
  • The second one is the additional color that applies to error messages, game timer, navigation arrow and some texts.

6. Other settings


Comments are not shown to the player. They are made for game creator, in case anything needs to be marked down about the game.

6.2 All players see all scores

Show scores of other teams during the game. Shown in app main menu. Bonus points are also added to the total score.

Each team gets a randomly assigned color in front of their team name in the scoreboard. This will be same throughout the game.

Note that for this features to work, mobile data connection (internet) is needed in players` devices.

6.3 All players see other players on the map

During the game all players will see on the map where the  other teams are with a small “tail”. There is a small 10-second delay in the actual positions. Once a team finishes, their location is not shown on the map anymore.

Each team gets a randomly assigned color. This will be same throughout the game. It will be used as a color:
-with two first team name letters on the map
-of the team track at the results page

Note that for this features to work, mobile data connection (internet) is needed in players` devices.