Features

New feature – forced starting field

One new feature we just implemented based on feedback from first clients is the ability to force a starting field.

Until now the game was starting with the throw of dice. It is an element of luck and gets your teams distributed so everybody is not following the same route.

 

However, should you have a wish to build a game where all the teams really have the same starting point you can skip the dice and just tell where the game should start.  Obviously it should then usually start from the field number 1. But… Having the possibility force start on any field gives the game designer much more options to design different strategies.

force-start-snakesandladders

Imagine the game that is mainly about answering wrong for example   🙂

Or a game where you could choose between strategies based on mainly answering wrong or mainly answering correct to questions.

We are excited about the  grazy games  this small detail allows designers to create

Related stories

How to implement an advanced hint system in your Loquiz game?
14 May 2025

Do you want a more aesthetic way to provide hints to players? Would you also like to make the hint...

Use ticketing to sell single-use tickets
13 May 2025

We will discontinue the batch code feature in the near future. If your Loquiz activity relies on it, please move...

We improved the playground: Option to remove the bubble
16 April 2025

Remember the bubbles on the Playground? When you play a Loquiz game that includes a playground, you always have this...

Start free trial to bring your ideas to life

Sign up and create games, tours, team events and educational content that captures peoples' attention
Start from the scratch or use templates to kickstart!

Start for free