In Loquiz QR and barcodes (EAN-13) work as task activators, which means that they open the tasks once the player points the built-in code reader at the QR or EAN-13 code. QR and EAN-13 codes are additional activators – all the regular activators (GPS, iBeacons) still work, but these codes can be used in addition to those.

Using BARcodes in the games

To use barcodes in the games you need to connect EAN code with the task. For this, you need to know EAN code (numbers). These codes are normally printed on the package of some product and have a different amount of digits (the most commonly used EAN standard is the thirteen-digit).

To connect task with specific EAN code, then while creating/editing the task, go to edit task and  choose Activation tab.

Tick “Barcodes” write EAN code there (without spaces), for example, 4009300010241 After saving, this EAN code is connected with this specific task.

Note that you can use one EAN code for multiple tasks, in this case, tasks will open one-by-one meaning that you need to scan multiple times to open multiple tasks with the same EAN code.
You can also use multiple EAN codes to be activator for one the task (for example if the product is available in different sized packages then whatever size player scans, it will open task).

Note that EAN codes will activate any task any time within a game if set with the task.

To have more control over how BAR code work in game use the Creator and set the QR and Barcodes within rules.

Read more:

How to use code reader in the game?

Hiding or showing code scanner in the game.