Outdoor games are inherently associated with hazards. Make your games as safe as possible.

Think safety when preparing the game

The landscape

Will participants face busy streets, rivers, lakes, railways cliffs, huge stairs? Can you assign the locations so that players naturally face them in safest way? (Like logically crossing the river over bridge, instead of having to swim through it). Should you avoid some areas? Are there private properties that should be avoided.

The technology

GPS is accurate to about 10 meters (sometimes more sometimes less). Its accuracy is worsened by tall buildings and trees. Assign locations and radii so that in no event will people have to get into dangerous situations to activate a question. Like climbing on a tall wall, stepping onto busy street or jumping into water.

The players

Match the game to players’ abilities. Your contact person might have different ideas about fun than the rest of the team, so do not go into extremes because somebody insists it. It is a good idea to ask him or her to discuss it with participants and crank up the difficulty if everybody is into it.

Game type can make a big difference. For example Rogaine game type will allow teams to choose their own path and easily skip locations. In Strategy game skipping locations is possible but more harmful. In scavenger you can design it both ways – from easy to impossible.

The weather

Cold, hot, sun, rain. You know your weather. Plan accordingly and inform people beforehand so they come prepared.

The local regulations

Depending on your event size and nature you might need to apply for local permissions. Check your local regulations beforehand.

TEST!!!
Test your games so you can eliminate safety issues.
You can test  games created in Loquiz unlimited number of times by starting them in “test” mode.

Talk safety when briefing the game

After good preparation there will still be some hazards present.   In every event, cover the hazards and safety with players.

  • Add a SAFETY chapter in the welcome/info text of a game with contact number (when creating a new game you see there is a default basic safety notice in welcome text. You can delete that, but it is better to build on it)
  • Discuss SAFETY when briefing players orally and cover the most important points
  • Send preliminary info by mail so players know what to expect and come prepared (especially true about weather and being outdoors).

Important info to cover

  • Where the game takes place and who to contact in an emergency.
  • Acting in a safe way and be aware of what is happening around you
  • GPS is not exact, so do not blindly chase the point on a map. When GPS tells you to jump into the water, climb to the roof of the building or step in the middle of the busy street do not do it.
  • It is ok to skip locations for safety ( and how to do that).

Risks to remind participants about

1. Traffic and moving on open roads
Roads are usually open for traffic so players should pay attention to the traffic and obey the rules.

2. Landscape features that pose threats.
These include ponds, lakes, cliffs, stones etc. that might pose threats to players. Point out specific things.

3. Other potential risks
Animals, closed areas, other people, rain, cold, heat, angry neighbors etc.

Act safely when playing

Players are responsible for their own actions. Make sure everybody understands that they should act safely.

Loquiz is not displaying any built in safety messages to players. Use info text, briefing and your own processes to inform players about safety aspects.

In case you need explicit consent from the players, use separate process for collecting the consent.