OPEN [TASK] FOR ANSWERING

UI name in toolbox: open [TASK] for answering Block type: Statement block (executes in sequence) Definition: Enables one or more tasks so players can submit answers to them. When it executes: How to build it: Input requirements: What it does: Example (Simple):Block: open [2] for answeringResult: Task 2 becomes answerable Example (Sequential unlock):WHEN: [1] finishedTHEN […]

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DEACTIVATE [TASK]

UI name in toolbox: deactivate [TASK] Block type: Statement block (executes in sequence) Definition: Temporarily disables one or more tasks while the condition remains true. Tasks re-enable when the condition becomes false. When it executes: Important characteristics: How to build it: Input requirements: How it works: Example (Simple):WHEN: score < 100THEN: deactivate [bonus task]Result: Bonus […]

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FINISH

UI name in toolbox: finish Block type: Statement block (terminal action) Definition: Ends the game immediately when the condition becomes true. When it executes: The moment the connected condition becomes true; ends game permanently for that session. Block characteristics: How to build it: How it works: Important notes: Example (Simple – Score milestone):WHEN: score > […]

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ACTION BLOCKS

One-sentence purpose: Action blocks define what happens when a condition becomes true. They are the responses that move your game forward. Block toolbox location: Actions category How they work: When a connected condition becomes true, all action blocks attached to that condition execute in sequence. Important validation: Two contexts: Blocks:

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TASK NUMBER

Definition: Refers to a specific task by its position in the game task list. What it displays: How to use: Example:Condition: WHEN Task 5 FinishedAction: THEN Show Task 6 on MapResult: Targets Tasks 5 and 6 specifically Notes: Common mistakes:

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TASKS WITHIN A RANGE

Definition: Refers to a dynamic range of tasks (e.g., Tasks 3–7) rather than individual tasks. How it works: When to use: Example:Action: Show on Map (Tasks 3–8)Result: Tasks 3, 4, 5, 6, 7, 8 appear on map Important – Ranges adjust: Notes: Common mistakes:

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ALL TASKS

Definition: Refers to every task in the game simultaneously. How it works: When to use: Example:Action: Show on Map (All Tasks)Result: Every task in the game appears on the map Notes: Common mistakes:

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TASKS WITH TAGS

Definition: Refers to all tasks that contain a specific tag (label). How it works: When to use: Example:Tag: “bonus”Action: Show on Map (Tasks with tag “bonus”)Result: All tasks tagged “bonus” appear on map (automatically updates if you tag new tasks) Notes: Common mistakes:

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TASK BLOCKS

One-sentence purpose: Task blocks are references to specific tasks in your game, used within condition and action blocks to specify which task(s) a rule applies to. What they do: Allow you to target tasks dynamically without hardcoding specific task numbers. Blocks:

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