One-sentence purpose: Action blocks define what happens when a condition becomes true. They are the responses that move your game forward.
Block toolbox location: Actions category
How they work: When a connected condition becomes true, all action blocks attached to that condition execute in sequence.
Important validation:
- Red warning block
task [N] not in gameappears if a task reference is invalid - Top-right alert
Errors in your rules blocksmeans at least one task reference doesn’t exist in the game - This is a saved XML error, not a temporary warning
Two contexts:
- Inside WHEN-THEN blocks: Execute when the connected condition becomes true
- Outside logic blocks: Activate at game start and remain active throughout the game
Blocks: