One-sentence purpose: Action blocks define what happens when a condition becomes true. They are the responses that move your game forward.

Block toolbox location: Actions category

How they work: When a connected condition becomes true, all action blocks attached to that condition execute in sequence.

Important validation:

  • Red warning block task [N] not in game appears if a task reference is invalid
  • Top-right alert Errors in your rules blocks means at least one task reference doesn’t exist in the game
  • This is a saved XML error, not a temporary warning

Two contexts:

  • Inside WHEN-THEN blocks: Execute when the connected condition becomes true
  • Outside logic blocks: Activate at game start and remain active throughout the game

Blocks:

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