Under additional settings you can modify task’s time limit, language, pin icons and pin radius. Go to “Additional settings” tab while creating or editing the task to access these settings.

Time Limit

Time limit in seconds determines how much time time players have to answer that task from the moment it opens. If team fails to answer within this time frame, the answer is considered incorrect.  Timers are used to make “easy to google” tasks more challenging.  Do not set timers to tasks where video is attached as a media – in case when video is loading slowly, timer might run out. Time limit is also not recommended for photo and video tasks.

Language

Language is for sorting and filtering purposes only, it does not change the language of the task. Language tags are not shown to players and they help you to find the right tasks more easily. You can use tasks with several language tags in one game.  Task language setting does not affect actual game’s language.

Pin icon

Pin icons are shown on the map and they mark the location of the task. By default all tasks’ pins are blue. But pins are fully customizable – it is possible to change the colour and the icon of the pin. Change colour to help teams to choose tasks and to navigate more easily. Pin icon can be changed while creating/editing task on “Additional setting” tab.

To insert your own pin click “New custom pin” and upload an image via URL or from the computer, click on the image to set the position which marks the radius centre spot of the pin, save and you are good to go. We recommend uploading images which longest side is at least 200 pixels for best results. Best format for custom pins is PNG with invisible background.

You can also create hidden locations – just choose “no icon” and “transparent” radius colour.

Area colour (pin radius)

Radius is an area where task actually activates, it is a circle around the pin icon. Default radius is 10 meters but you can change it, we do not recommend to make it smaller because of GPS inaccuracy which will make it hard to activate the task. Radius can be changed while creating game on “Locations” tab (for general tasks) or while creating/editing task on “Location” tab (for location-specific tasks).

Radius colour is also customizable. By default it is grey. To change radius color open or create a task and go to “Additional settings” tab. Pin radius colour is also used in Clue game’s task list. To hide the radius (area), you can just set area colour transparent.

Keep until answered correctly

When you tick Keep until answered correctly, then the task will reopen, until it is answered correctly. If set you can also decide how long the task will be “inaccessible” for the player after incorrect answer.

If you do not set a timer, players are stuck at the location until they get it right. If you set a timer for example 120 seconds, then the task is locked for 2 minutes after players first try. Players can answer after 2 minutes of waiting (or going elsewhere and returning).

There are some exceptions: In case of strategy game incorrect answer will return the team to previous task and the incorrectly answered task will remain closed for assigned time. In case of a quiz game time is not taken into account, task will reappear until the task in answered correctly.

When task itself has a timer (time limit) and it runs out of time before players answer the task then it is considered incorrect.

Allow to close without answering and return later

Allows the player to close the task and return later. Very useful for the tasks where there might be a queue. PS! The team will see the task, they just can fulfil it later.

Important to know, when the task itself has a timer and it runs out before players answer then the answer is considered incorrect. And players are not able to close and return later!

The Activity station task used to have it by default and it was set for 60 seconds. Now it is possible to use it for all of the tasks you will have to tick the option in the Advanced tab and set how long the task will be “inaccessible” for the player after the player chooses to close and return.