Upload an image to be used as a background for all the tasks and after answer comments within a game. This will allow the game creator to create a themed background to the game. The screen will be filled with the image, so that part of the image will not be visible if the ratio […]
Category: 3. Creating Tasks
In Loquiz you can use different type of tasks to create game content. We have 10 type of tasks with rich task attributes:
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- multiple choice (several options, possible to choose one);
- multiple answers (several options, possible to choose many);
- text (possible to define many correct options);
- number;
- photo (answer is photo that players take);
- augmented photo (answer is photo players take which is merged together with additional image)
- video (answer is a video that players shoot);
- no answer (answer is not expected, always correct)
- activity station (for team building tasks with instructor)
- superpower (players acquire a quality which affects their gameplay, there are 2 types of superpower: Multiply score and The bomb)
Rich task attributes:
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- media (add image, webpage, YouTube video);
- timers;
- score (also score based on answer time) ;
- location:
- general tasks (location set inside the game, can have different location in different games);
- location specific tasks (same location in different games);
- clues and hints:
- short intro (shown above location pins on the map);
- task intro (clue which is visible on the maps and when task is opened);
- hint (can be used when task is open, a piece of advice);
- after answer comment – separate for correct/incorrect answer, displayed after the answer is submitted.
- Close the task and return to the task with timer activation
- Keep until answered correctly with timer activation
- tags (for filtering purposes);
- languages (for filtering purposes);
- instructor notes (for additional insight for instructors);
- marking task to be survey (then all the answers are considered correct; only for multiple choice, multiple answer, text and number task types);
- colored pins and radiuses (pins colors and images are fully customizable)
- your own pin images
- different map styles and customizable map
- Find and search functionality:
- search over task text;
- filter by task language, creator name, task type, tags, pin icons and location;
- order by score, task text, modified date and creator names;
- batch edit tasks’ attributes
Keep task until end of game
Keeps task until the end of the game allows return to the task and answer it again. If set, you can also decide how long the task will be “inaccessible” for the player after the last answer submitting. Creating a game with Tour template use configuration: “Keep until the end of the game”, Task can be […]
Filter tasks by tags in game
You can tag a game or/and a task. Game tagging: Task tagging: Tags are for filtering and manage purposes only. Tags will help you to find relevant task/game later. You can add several tags to one task/game, for example: location or object names or game topic. They are not shown to the players. Note! There […]
Allow to close task and return later
Allows the player to close the task without answering and return later. Very useful for the tasks where there might be a queue. PS! The team will see the task, they just can fulfil it later. Important to know, when the task itself has a timer and it runs out before players answer then the […]
Keep task until answered correctly
When you tick Keep until answered correctly, then the task will reopen, until it is answered correctly. If set you can also decide how long the task will be “inaccessible” for the player after incorrect answer. For that add to the box: Deactivate location if answered incorrectly for seconds. If you do not set a […]
Limit task time
Time limit in seconds determines how much time players have to answer that task from the moment it opens. If team fails to answer within this time frame, the answer is considered incorrect. Timers are used to make “easy to google” tasks more challenging. Do not set timers to tasks where video is attached as […]
Task barcode activation
In Loquiz QR and barcodes (EAN-13) work as task activators, which means that they open the tasks once the player points the built-in code reader at the QR or EAN-13 code. QR and EAN-13 codes are additional activators – all the regular activators (GPS, iBeacons) still work, but these codes can be used in addition to […]
Hiding or showing code scanner in the game
To allow player to scan QR codes you´ll have to enable Show code scanner option (Edit game > Configuration > Design > Show code scanner). The QR and barcode code scanner button will be available at the bottom right corner of the screen and in the menu option.
How to use code reader in the game?
In the Loquiz there is built in code reader which you can use to scan QR and EAN codes. Game creator needs to activate the Scanner in Game Edit ->Configure->Design->Activate code scanner. To scan the code, player needs to hold the mobile device (smartphone or tablet) over a QR code, so that it is clearly visible on the […]
Task QR activation
In Loquiz QR and barcodes (EAN-13) work as task activators, which means that they open the tasks once the player points the built-in code reader at the QR or EAN-13 code. QR and EAN-13 codes are additional activators – all the regular activators (GPS, iBeacons) still work, but these codes can be used in addition to […]