UI name in toolbox: show [TASK] on playground [INDEX]
Block type: Statement block (executes in sequence)
Definition: Displays a task icon on a playground (defined indoor or bounded area).
When it executes:
- If in WHEN-THEN block: When condition becomes true
- If placed on canvas (outside WHEN-THEN): At game start
Visibility in toolbox:
- Appears in toolbox only when at least one playground exists in game configuration
How to build it:
- Ensure playground exists in game settings first
- Drag
show [TASK] on playground [INDEX]from Actions category - Connect a task block to the
[TASK]socket - Select playground from
[INDEX]dropdown - Set icon location on the playground after adding the block
Input requirements:
[TASK]input: must be type Task[INDEX]dropdown: select from configured playgrounds
Example (Simple):
Block: show [5] on playground Courtyard
Scenario: Playground “Courtyard” exists in game settings
Result: Task 5 icon appears in the Courtyard playground
Example (Edge Case – Playground doesn’t exist):
Block: show [5] on playground Beach
Issue: “Beach” playground doesn’t exist in game settings
Solution: Configure “Beach” playground in game settings first
Notes:
- Different from “show on map” (uses predefined playground, not GPS map)
- Useful for indoor or bounded spaces
- Icon position must be set after adding block
- Dropdown automatically updates when playgrounds change
Common mistakes:
- Trying to use without configuring playground first
- Forgetting to set icon position afterward
- Confusing with “show on map”