UI name in toolbox: show [TASK] on map
Block type: Statement block (executes in sequence)
Definition: Displays one or more tasks on the game map.
When it executes:
- If in WHEN-THEN block: When condition becomes true
- If placed on canvas (outside WHEN-THEN): At game start
How to build it:
- Drag
show [TASK] on mapfrom Actions category - Connect a task block to the
[TASK]socket - Place inside
thensection of WHEN-THEN block, or on canvas for always-active
Input requirements:
[TASK]input: must be type Task
What it does:
- Displays task(s) on the map
- Multiple tasks can be shown in separate blocks chained together
- Tasks must have defined locations to display on map
Important note: If task has no location, you must add location after placing the block.
Example (Simple):
Block: show [4] icon "Quest" on map
Action: Task 4 appears on the game map
Example (Chaining multiple show actions):
Block 1: show [5] icon "Task5" on map
Block 2: show [6] icon "Task6" on map
Result: Both Task 5 and Task 6 appear on map in sequence
Example (Edge Case – Task with no location):
Block: show [7] icon "NoLocation" on map
Issue: Task 7 has no defined location
Solution: Add location to Task 7 in task settings
Notes:
- Tasks must have defined locations to display on map
- Can show multiple tasks in separate chained actions
- Useful for progressive game reveals
Common mistakes:
- Trying to show tasks without locations (will fail)
- Forgetting to verify task locations exist before game starts