UI name in toolbox: show [TASK] in list
Block type: Statement block (executes in sequence)
Definition: Displays one or more tasks in the task list (sidebar or quest log).
When it executes:
- If in WHEN-THEN block: When condition becomes true
- If placed on canvas (outside WHEN-THEN): At game start
How to build it:
- Drag
show [TASK] in listfrom Actions category - Connect a task block to the
[TASK]socket - Place inside
thensection or on canvas
Input requirements:
[TASK]input: must be type Task
What it does:
- Makes tasks visible in the player’s task list
- Makes tasks available to answer
- Can be chained with other actions
Example (Simple):
Block: show [3] icon "Quest3" in list
Result: Task 3 appears in the player’s task list
Example (Sequential unlock):
WHEN: [1] finished
THEN (chained):
show [2] in listshow [2] on map
Result: After Task 1 finishes, Task 2 appears in list and map
Notes:
- Tasks can be shown in list without being on map (and vice versa)
- Useful for sequential task revelation
- Makes tasks answerable (not just visible)
Common mistakes:
- Forgetting that showing in list makes tasks available to answer
- Confusing with “show on map”