UI name in toolbox: show [TASK] in list

Block type: Statement block (executes in sequence)

Definition: Displays one or more tasks in the task list (sidebar or quest log).

When it executes:

  • If in WHEN-THEN block: When condition becomes true
  • If placed on canvas (outside WHEN-THEN): At game start

How to build it:

  1. Drag show [TASK] in list from Actions category
  2. Connect a task block to the [TASK] socket
  3. Place inside then section or on canvas

Input requirements:

  • [TASK] input: must be type Task

What it does:

  • Makes tasks visible in the player’s task list
  • Makes tasks available to answer
  • Can be chained with other actions

Example (Simple):
Block: show [3] icon "Quest3" in list
Result: Task 3 appears in the player’s task list

Example (Sequential unlock):
WHEN: [1] finished
THEN (chained):

  1. show [2] in list
  2. show [2] on map
    Result: After Task 1 finishes, Task 2 appears in list and map

Notes:

  • Tasks can be shown in list without being on map (and vice versa)
  • Useful for sequential task revelation
  • Makes tasks answerable (not just visible)

Common mistakes:

  • Forgetting that showing in list makes tasks available to answer
  • Confusing with “show on map”
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