One-sentence purpose: Condition blocks are the triggers that activate WHEN-THEN logic. They represent game states and player actions that you want to respond to.
What they do: Conditions monitor your game in real time and return true or false based on game events, player input, time, and other factors.
How they connect: Condition blocks connect only to WHEN-THEN blocks, AND/OR/NOT operators, or other logic blocks. They cannot be placed directly on the game canvas outside of logic structures.
Key principle: WHEN becomes TRUE → THEN are executed.
Blocks: