UI name in toolbox: [TASK] answer is (correct|incorrect|correct or incorrect) by any team

Block type: Value block, output type Boolean

Definition: Becomes true when ANY team within the same scope submits the specified answer (correct or incorrect).

When it becomes true: When any team (not just the current team) submits a matching answer to the specified task.

How to build it:

  1. Drag [TASK] answer is (correct|incorrect|correct or incorrect) by any team from Logic category
  2. Connect a task block to the [TASK] socket
  3. Select correct, incorrect, or correct or incorrect from dropdown
  4. Connect to condition socket in WHEN block

Input requirements:

  • [TASK] input: must be type Task

How it works:

  • Monitors all teams in the game
  • Triggers if any team provides the specified answer
  • Useful for inter-team interactions or synchronized game events

Scope rules: Only triggers for teams within the same scope (e.g., same location, same round, depending on game configuration).

Example (Simple):
Block: [1] icon "Question?" answer is correct by any team
Result: If any team answers Task 1 correctly, condition becomes true

Example (Team racing scenario):
Teams A and B are racing to answer questions:

  • Team A answers Task 1 correctly
  • Condition becomes TRUE for all teams
  • All teams could see a shared notification triggered by this condition

Warning – Performance consideration:

  • Heavy performance load with 50+ teams
  • Use carefully in large-scale games
  • Test thoroughly before deploying with many teams

Notes:

  • Useful for creating team interactions or shared events
  • Performance-sensitive; monitor with large player counts

Common mistakes:

  • Using with too many teams without testing
  • Forgetting the “Any Team” aspect and expecting it to filter by a specific team
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