UI name in toolbox: [TASK] answer is (correct|incorrect|correct or incorrect) by any team
Block type: Value block, output type Boolean
Definition: Becomes true when ANY team within the same scope submits the specified answer (correct or incorrect).
When it becomes true: When any team (not just the current team) submits a matching answer to the specified task.
How to build it:
- Drag
[TASK] answer is (correct|incorrect|correct or incorrect) by any teamfrom Logic category - Connect a task block to the
[TASK]socket - Select
correct,incorrect, orcorrect or incorrectfrom dropdown - Connect to condition socket in WHEN block
Input requirements:
[TASK]input: must be type Task
How it works:
- Monitors all teams in the game
- Triggers if any team provides the specified answer
- Useful for inter-team interactions or synchronized game events
Scope rules: Only triggers for teams within the same scope (e.g., same location, same round, depending on game configuration).
Example (Simple):
Block: [1] icon "Question?" answer is correct by any team
Result: If any team answers Task 1 correctly, condition becomes true
Example (Team racing scenario):
Teams A and B are racing to answer questions:
- Team A answers Task 1 correctly
- Condition becomes TRUE for all teams
- All teams could see a shared notification triggered by this condition
Warning – Performance consideration:
- Heavy performance load with 50+ teams
- Use carefully in large-scale games
- Test thoroughly before deploying with many teams
Notes:
- Useful for creating team interactions or shared events
- Performance-sensitive; monitor with large player counts
Common mistakes:
- Using with too many teams without testing
- Forgetting the “Any Team” aspect and expecting it to filter by a specific team