UI name in toolbox: timer >|< [H] h [MIN] min [S] s

Block type: Value block, output type Boolean

Definition: Becomes true based on how long the game has been running since it started.

When it becomes true:

  • Greater than >: After the specified duration has elapsed
  • Smaller than <: Before the specified duration is reached

How to build it:

  1. Drag timer >|< [H] h [MIN] min [S] s from Logic category
  2. Select operator: > or < from dropdown
  3. Set hours [H], minutes [MIN], seconds [S] (whole numbers)
  4. Connect to condition socket in WHEN block

Field specifications:

  • Operator dropdown: > or <
  • Hours [H]: whole number, minimum 0
  • Minutes [MIN]: whole number, range 0–59
  • Seconds [S]: whole number, range 0–59

Example (Simple):
Operator: >
Values: 0 h, 10 min, 0 s
Meaning: Condition is true when game duration exceeds 10 minutes

Example (Short duration):
Operator: >
Values: 0 h, 0 min, 30 s
Meaning: Condition is true after 30 seconds of game play

Notes:

  • Timezone does NOT apply (uses elapsed game duration, not clock time)
  • Continuous evaluation (remains true as long as condition is met)
  • Useful for time-limited games or phased game structures

Common mistakes:

  • Confusing with Date-Time Condition (which uses actual clock time)
  • Expecting = operator (only > and < are available)
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