UI name in toolbox: timer >|< [H] h [MIN] min [S] s
Block type: Value block, output type Boolean
Definition: Becomes true based on how long the game has been running since it started.
When it becomes true:
- Greater than
>: After the specified duration has elapsed - Smaller than
<: Before the specified duration is reached
How to build it:
- Drag
timer >|< [H] h [MIN] min [S] sfrom Logic category - Select operator:
>or<from dropdown - Set hours
[H], minutes[MIN], seconds[S](whole numbers) - Connect to condition socket in WHEN block
Field specifications:
- Operator dropdown:
>or< - Hours
[H]: whole number, minimum 0 - Minutes
[MIN]: whole number, range 0–59 - Seconds
[S]: whole number, range 0–59
Example (Simple):
Operator: >
Values: 0 h, 10 min, 0 s
Meaning: Condition is true when game duration exceeds 10 minutes
Example (Short duration):
Operator: >
Values: 0 h, 0 min, 30 s
Meaning: Condition is true after 30 seconds of game play
Notes:
- Timezone does NOT apply (uses elapsed game duration, not clock time)
- Continuous evaluation (remains true as long as condition is met)
- Useful for time-limited games or phased game structures
Common mistakes:
- Confusing with Date-Time Condition (which uses actual clock time)
- Expecting
=operator (only>and<are available)