{"id":16987,"date":"2026-07-09T12:49:51","date_gmt":"2026-07-09T09:49:51","guid":{"rendered":"https:\/\/loquiz.com\/support\/?p=16987"},"modified":"2026-07-09T13:00:16","modified_gmt":"2026-07-09T10:00:16","slug":"odometer-after-task-finished","status":"publish","type":"post","link":"https:\/\/loquiz.com\/support\/odometer-after-task-finished\/","title":{"rendered":"ODOMETER AFTER TASK FINISHED"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>UI name in toolbox:<\/strong> <code>odometer &gt; [VALUE] (m) after [TASK] finished<\/code><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Block type:<\/strong> Value block, output type Boolean<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Definition:<\/strong> Becomes true when the odometer (distance traveled) exceeds a specified value AFTER a specific task has been finished.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When it becomes true:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Task must first be finished (using Task Finished Condition rules)<\/li>\n\n\n\n<li>After task is finished, odometer is monitored<\/li>\n\n\n\n<li>Becomes true when odometer exceeds specified value<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How to build it:<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Drag <code>odometer > [VALUE] (m) after [TASK] finished<\/code> from Logic category<\/li>\n\n\n\n<li>Connect a task block to <code>[TASK]<\/code> socket<\/li>\n\n\n\n<li>Enter distance value in <code>[VALUE]<\/code> field (in meters)<\/li>\n\n\n\n<li>Connect to condition socket in WHEN block<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Input\/Field requirements:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>[TASK]<\/code> input: must be type Task<\/li>\n\n\n\n<li><code>[VALUE]<\/code>: numeric input (distance in meters)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Important \u2013 Task must be finished first:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Does NOT trigger if the referenced task is not finished<\/li>\n\n\n\n<li>Requires that task to meet its finish condition first (depends on task settings)<\/li>\n\n\n\n<li>Useful for distance-based rewards or progression after completing waypoint tasks<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Example (Simple):<\/strong><br>Block: <code>odometer &gt; 1000 (m) after [3] icon \"Checkpoint\" finished<\/code><br>Sequence:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Task 3 is finished<\/li>\n\n\n\n<li>Player travels 1200 meters<\/li>\n\n\n\n<li>Condition becomes TRUE<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Example (Edge Case &#8211; Task never finishes):<\/strong><br>Block: <code>odometer &gt; 5000 (m) after [5] icon \"Quest\" finished<\/code><br>Task 5 has finish behavior set to &#8220;Keep until end of game&#8221; (never finishes)<br>Result: Condition NEVER becomes true (task never finishes, so distance check never starts)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Notes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Location-based games only<\/li>\n\n\n\n<li>Combines task completion with movement triggers<\/li>\n\n\n\n<li>Distance measured in meters<\/li>\n\n\n\n<li>Useful for sequential waypoint challenges<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Common mistakes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Using with tasks that don&#8217;t have finish conditions<\/li>\n\n\n\n<li>Forgetting the task must be finished before the odometer value is checked<\/li>\n\n\n\n<li>Using with non-location-based games<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Definition:<\/strong> Allows multiple different answers to a single task to trigger different outcomes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Two modes:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mode 1: Any answer is \u2026<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Triggers for multiple different answers<\/li>\n\n\n\n<li>Multiple branching outcomes possible<\/li>\n\n\n\n<li>Example: Answer &#8220;London&#8221; \u2192 Route A; Answer &#8220;Paris&#8221; \u2192 Route B; Answer &#8220;Berlin&#8221; \u2192 Route C<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mode 2: Last answer is \u2026<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Persistent final outcome<\/li>\n\n\n\n<li>Based on the most recent answer submitted<\/li>\n\n\n\n<li>Updates if a new answer is submitted<\/li>\n\n\n\n<li>Example: Last answer to Task 3 was &#8220;Correct&#8221; \u2192 Show final message<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Important \u2013 Code Box format:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>For Code Box tasks, the answer length must match the number of boxes<\/li>\n\n\n\n<li>4-box Code Box: answers must be 4 characters<\/li>\n\n\n\n<li>5-box Code Box: answers must be 5 characters<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Example (Simple):<\/strong><br>WHEN: Any Answer Is &#8220;Paris&#8221; (Task 2)<br>THEN: Show Paris-specific feedback<br>WHEN: Any Answer Is &#8220;London&#8221; (Task 2)<br>THEN: Show London-specific feedback<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Example (Edge Case &#8211; Code Box):<\/strong><br>Task: 4-box Code Box (asking for code)<br>Defined answer: &#8220;HELP&#8221;<br>Result: Triggers only if player enters H-E-L-P in the four boxes<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Notes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Allows task branching without creating multiple tasks<\/li>\n\n\n\n<li>Reduces task clutter while enabling complex logic<\/li>\n\n\n\n<li>Code Box answers are character-based, not digits<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Common mistakes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Confusing &#8220;Any Answer&#8221; with &#8220;Answer Is Correct&#8221;<\/li>\n\n\n\n<li>Not matching Code Box format (character count must equal box count)<\/li>\n\n\n\n<li>Using &#8220;Last answer&#8221; when &#8220;Any answer&#8221; logic would be clearer<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>UI name in toolbox: odometer &gt; [VALUE] (m) after [TASK] finished Block type: Value block, output type Boolean Definition: Becomes true when the odometer (distance traveled) exceeds a specified value AFTER a specific task has been finished. When it becomes true: How to build it: Input\/Field requirements: Important \u2013 Task must be finished first: Example [&hellip;]<\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[150],"tags":[3821],"class_list":["post-16987","post","type-post","status-publish","format-standard","hentry","category-0-important-to-know","tag-blocks"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>ODOMETER AFTER TASK FINISHED - Loquiz knowledgebase<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/loquiz.com\/support\/odometer-after-task-finished\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"ODOMETER AFTER TASK FINISHED - Loquiz knowledgebase\" \/>\n<meta property=\"og:description\" content=\"UI name in toolbox: odometer &gt; [VALUE] (m) after [TASK] finished Block type: Value block, output type Boolean Definition: Becomes true when the odometer (distance traveled) exceeds a specified value AFTER a specific task has been finished. 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