In the game can have 5 different active Playgrounds (new feature!). Each playground can be accessed by clicking on the button of the Configuration screen.Right side from menu find Playground(s). Activate playground(s) and/or different parameter’s for playground: Name: this is the name of playground, visible for players during the game;Background color: display in situations where […]
In this tutorial we will go through basic techniques when starting to build your first game with Loquiz creator PRO visual rules editor
Loquiz allows to set up to five different screens into a game in addition to map and list view. This tutorial explains how this works in Creator PRO.
In Loquiz only one task at a time can be open for answering. At the same time it is possible to build rules that force two or more tasks open at any given time. How is the order for opening the tasks determined? The answer: by their order in task list. Check out the screencast […]
Nesting WHEN- THEN statements It helps to think about separate WHEN-THEN logic blocks as having OR operator between them. If any of the separate condition blocks becomes TRUE then the action within WHEN-THEN STATEMENT is executed. In the sample above the TASK 2 is shown when the team is on TRACK 1 OR when they […]
Here are some typical examples for intermediate users.
Here are some of the frequently asked questions about Loquiz Creator PRO.
Below are some basic examples for creator PRO logic.
There are some overall principles that are worth understanding to successfully build games with Creator PRO.
Logic Logic blocks allow to combine condition and action blocks for the game rules. Basic building block that allows to do actions (THEN) when condition becomes true (WHEN). AND & OR operator allows to combine multiple conditions. Can not be used on actions. Reverses the claim. For exampleNOT FINISHED TASK # means task not finished. […]