Gamification to learn about health. Estonian Children’s Diabetes Association Case Study

Published on November 22, 2016

One of the goals of Loquiz is to make people physically move outdoor. Moderate physical…

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What happens when event company starts using smart device games- case study

Published on November 1, 2016

One company officially made the record of all new users this season. They started creating their…

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Fågelviks School Scavenger Hunts- Case study

Published on October 6, 2016

We tested Loquiz at Fågelviks School  on two occasions in August 2016. First with teachers…

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Porsche Classic event with city race on smart devices – case study

Published on August 25, 2016

25 old Porsche classic cars, a beautiful summer day and fun tasks to solve in…

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Outdoor smart device games for schools- Loquiz as ed tech

Published on August 17, 2016

When Loquiz was founded in 2010,  among event professionals emerged one side project to give…

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Engaging games for corporate events created with Loquiz

Published on August 1, 2016

It is good if you are able to tell why you are awesome. But it…

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