You can create your own language in Loquiz. This means you can customize all the texts within an app. This is handy when for an example, your game concept makes players gather not points but lets say lifepower. In this case you will translate all the text strings which contain “points”.
You can learn about how to create your custom translation here. But in this post there is a quick example of how you can alternate the finish screen by translating two text strings.
The first finish screen text string can be found if you search for Game over while creating translation and the second one You have finished
Pay attention that on both of these example screens I have not added Game finish text which you can change each time you create a game on its configure screen. And the outcome will look like like this: