Edtech for children’s awareness of diabetes – ECDA gamification case study

Published on November 15, 2017

One mission of Loquiz is to make people physically move. Physical exercise benefits the mind…

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“Sportsday 2017” outdoor adventure with 3000 participants – case study

Published on October 24, 2017

“Sportsday 2017” was held on 4th of September in Tallinn, Estonia. So far it is…

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Outdoor team adventure for gyms in Sweden

Published on August 23, 2017

Two gyms in Sweden tried Loquiz as a team activity for their staff and members….

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Mistake to avoid while marketing the games you created

Published on August 4, 2017

I have noticed one common misconception when event professionals start to market their games. They market…

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What you lose when you don’t use games at events?

Published on June 28, 2017

Some event professionals start to use gamification tech without too much reasoning, just because there…

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Why it is NOT a good idea to test your event games?

Published on April 24, 2017

You should not test your games, you have to PLAY the games you have created.

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